ID
| DN6A
| type
| Homebrew
| languages
|
| title (EN) | Not64 | synopsis (EN) | An experimental modification of Mupen64GC Nintendo 64 Emulator.
NEW OPTIONS FROM WII64: * ScalePitch
Changes pitch according to emulation speed. * VideoMode
0: Auto - 1: 480i60 - 2: 480sf30 - 3: 240p60 - 4: 480p60 - 5: 576i50 - 6:576sf25 - 7: 288p50 - 8: 576p50 * PixelClock
0: Auto - 1: 13.5 MHz - 2: 27 MHz * TrapFilter
Affects composite video, similar to the GameCube's output.
Recommended for lower-end CRT TVs. * PollRate * smbusername, smbpassword, smbsharename, smbipaddr * rompath
Automatically load a ROM file on startup.
QUICK USAGE: * ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size * To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card * For SD/USB: Put ROMs in the directory named /wii64/roms, All save types will automatically be placed in /wii64/saves * For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii) * Load the executable from the HBC or in the loader of your choice Once loaded, select 'Load ROM' and choose the source and select the ROM to load (Note: to go up a directory select '..', B will exit the file browser) * Select 'Play Game' to play The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller, 1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button (Note: this must be done to save your game; it will not be done automatically)
Controls: * Controls are now fully configurable so any button on your controller can be mapped * The controller configuration screen presents each N64 button and allows you to toggle through sources * There are 4 configuration slots for each type of controller * To load a different, previously saved configuration, select the slot, and click 'Load' * After configuring the controls as desired, select the slot, and click 'Save' * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame * Clicking 'Next Pad' will cycle through the N64 controllers assigned * There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y' * The 'Menu Combo' configuration allows you to select a button combination to return to the menu
Settings: * General * Native Saves Device: Choose where to load and save native game saves * Save States Device: Choose where to load and save save states * Select CPU Core: Choose whether to play games with pure interpreter (better compatibility) or dynarec (better speed) * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time) * Video * Show FPS: Display the framerate in the top-left corner of the screen * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display * CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos) * 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC) * FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC) * Input * Configure Input: Select controllers to use in game * Configure Paks: Select which controller paks to use in which controllers * Configure Buttons: Enter the controller configuration screen described above * Save Button Configs: Save all of the controller configuration slots to SD or USB * Auto Load Slot: Select which slot to automatically be loaded for each type of controller * Audio * Disable Audio: Select to mute the sound * Saves * Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device on ROM load and save when returning to the menu or turning off the console * Copy Saves: Not yet implemented * Delete Saves: Not yet implemented
COMPATIBILITY LIST: Please visit wiki.gbatemp.net/wiki/Wii64_Compatibility_List to see what runs Report any issues to www.code.google.com/p/mupen64gc/issues/list
CREDITS: * Core Coder: tehpola * Graphics & Menu Coder: sepp256 * General Coder: emu_kidid * Original mupen64: Hactarux * Artwork: drmr * Wii64 Demo ROM: marshallh * Compiled using devKitPro r19 and libOGC ( www.sourceforge.net/projects/devkitpro ) * Visit us on www.emulatemii.com and www.code.google.com/p/mupen64gc |
developer
| Extrems
| publisher
|
| release date
| 2015-1-1
| genre
| emulator
| players
| 4
| req. accessories
|
| accessories
| wiimote, nunchuk, classic controller, gamecube pad
| online players
| 0
|
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|