DN6A - Not64

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ID DN6A
type Homebrew
languages
title (EN)Not64
synopsis (EN)An experimental modification of Mupen64GC Nintendo 64 Emulator.

NEW OPTIONS FROM WII64:
* ScalePitch
 Changes pitch according to emulation speed.
* VideoMode
 0: Auto - 1: 480i60 - 2: 480sf30 - 3: 240p60 - 4: 480p60 - 5: 576i50 - 6:576sf25 - 7: 288p50 - 8: 576p50
* PixelClock
 0: Auto - 1: 13.5 MHz - 2: 27 MHz
* TrapFilter
 Affects composite video, similar to the GameCube's output.
 Recommended for lower-end CRT TVs.
* PollRate
* smbusername, smbpassword, smbsharename, smbipaddr
* rompath
 Automatically load a ROM file on startup.


QUICK USAGE:
* ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
* To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card
* For SD/USB: Put ROMs in the directory named /wii64/roms,
All save types will automatically be placed in /wii64/saves
* For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)
* Load the executable from the HBC or in the loader of your choice
Once loaded, select 'Load ROM' and choose the source and select the ROM to load
(Note: to go up a directory select '..', B will exit the file browser)
* Select 'Play Game' to play
The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,
1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button
(Note: this must be done to save your game; it will not be done automatically)

Controls:
* Controls are now fully configurable so any button on your controller can be mapped
* The controller configuration screen presents each N64 button and allows you to toggle through sources
* There are 4 configuration slots for each type of controller
* To load a different, previously saved configuration, select the slot, and click 'Load'
* After configuring the controls as desired, select the slot, and click 'Save'
* After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
* Clicking 'Next Pad' will cycle through the N64 controllers assigned
* There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
* The 'Menu Combo' configuration allows you to select a button combination to return to the menu

Settings:
* General
* Native Saves Device: Choose where to load and save native game saves
* Save States Device: Choose where to load and save save states
* Select CPU Core: Choose whether to play games with pure interpreter
(better compatibility) or dynarec (better speed)
* Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
* Video
* Show FPS: Display the framerate in the top-left corner of the screen
* Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
* CPU Framebuffer: Enable for games which only draw directly to the
framebuffer (this will only need to be set for some homebrew demos)
* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
* FB Textures: Enable framebuffer textures (necessary for some games to
render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
* Input
* Configure Input: Select controllers to use in game
* Configure Paks: Select which controller paks to use in which controllers
* Configure Buttons: Enter the controller configuration screen described above
* Save Button Configs: Save all of the controller configuration slots to SD or USB
* Auto Load Slot: Select which slot to automatically be loaded for each type of controller
* Audio
* Disable Audio: Select to mute the sound
* Saves
* Auto Save Native Saves: When enabled, the emulator will automatically load
saves from the selected device on ROM load and save when returning to the menu or
turning off the console
* Copy Saves: Not yet implemented
* Delete Saves: Not yet implemented

COMPATIBILITY LIST:
Please visit https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List(approve sites) to see what runs
Report any issues to www.code.google.com/p/mupen64gc/issues/list

CREDITS:
* Core Coder: tehpola
* Graphics & Menu Coder: sepp256
* General Coder: emu_kidid
* Original mupen64: Hactarux
* Artwork: drmr
* Wii64 Demo ROM: marshallh
* Compiled using devKitPro r19 and libOGC
( www.sourceforge.net/projects/devkitpro )
* Visit us on www.emulatemii.com and www.code.google.com/p/mupen64gc
developer Extrems
publisher
release date 2015-1-1
genre emulator
rating

players 4
req. accessories
accessories wiimote, nunchuk, classic controller, gamecube pad
online players 0

US

Not64 Homebrew cover (DN6A)

Not64 Homebrew cover (DN6A)