10/26/14: New language option for the .txt format of the database. wiitdb.txt?LANG=ORIG returns original titles depending on the game regions. The Wii titles list can be accessed through titles.txt or wiitdb.txt.
Many thanks to larsenv for a massive PS3 artwork update!
Grazie mille to cambric, paperquack and papasierra71 for each contributing a scan of the Italian Skylanders Swap Force cover. jhmiller has to be given special thanks for his many contributions including many Gamecube and PS3 scans!
09/27/13: All eligible Discs from the PS3 database have been upgraded to the "M" size.
11/30/12: The Wii U database is now open, with the familiar 3D cover style from the Wii and bigger sizes for all artwork.
If we had a member of the month for November it would be a tough choice because we have two of them. Both of them instantly joined the top 10 contributor list for the Wii category. Stallion has scanned covers and discs for all of his GameCube collection which is nothing less than every single PAL game released on that system. As a result, English/PAL GameCube artwork is now complete on GameTDB, including disc artwork. Mastershoes has also spent countless hours upgrading and creating many WiiWare cover for your enjoyment.
03/24/12: The PlayStation 3 category is now available, with another category to follow soon. Tell your friends!
01/22/12: Mac users will be pleased to find about Witgui, a new program for Mac OS X that uses the GameTDB database.
10/05/11: Today WiiTDB became GameTDB and we hope that together we will have as much fun creating new databases for new systems as we did for the Wii. A lot of requested features were added and more will come.
02/04/11: The long missing PAL/English full cover for Pikmin 2 is now available, imported and scanned just for you.
01/30/11: Sonic and the Black Knight UK artwork is available at last, the game was imported and scanned for your sole pleasure. Wii Backup Manager has been updated recently, and can now download all the artwork you need from WiiTDB!
01/17/11: You can now subscribe to this RSS feed to keep you informed of the latest games that were added to the database. Thanks to SimonX for Simplified Chinese titles, DvZ for Dutch synopses, kamiro04 for Spanish synopses, and all new members.
10/06/10: The artwork packs were updated today. Check back every week for the latest covers.
09/25/10: Another week, another batch, this time there are 80 new US full covers (512x340).
09/19/10: Today I added 146 US full covers (512x340).
09/10/10: This is the official Australian week on WiiTDB, thanks to Luminalace, stev418 and ExciteD.
08/22/10: A progress bar has been added to the upload form.
You can now upload artwork for WiiWare and Virtual Console games as "title (custom)". The style is added automatically, and the result will be a 192x112 picture as used by Triiforce MRC (SNES game box).
06/09/10: You can now check if you belong to the Top 30 contributors on the credits page.
06/07/10: GameCube disc artwork can now be uploaded.
05/19/10: All the Homebrew and Channel entries were renamed to short IDs and have their own game types: "Homebrew" and "Channel".
04/10/10: You can now search for GameCube games (select type: GameCube on the Search page).
04/01/10: Nintendo GameCube games can now be added. The Australian 3D cover template was updated for all AU 3D covers.
03/21/10: The OfflineList version is now available as separate language packs, and has a new forum thread. The 3D covers and discs packs were updated and are hosted on rapidshare links provided by NeoRame.
03/12/10: Simplified and Traditional Chinese titles were added for all games, thanks to ice1006 and the 91wii community. A few changes were made to load pages faster.
03/06/10: WiiWare and Virtual Console games can now be added to the database.
02/19/10: A new game was released with a special box: Madworld. All new Japanese Wii games rated C or more are now sold in a black case. When you upload a cover for such a game the 3D cover will be black.
02/15/10: The available languages information is now part of the exported database.
08/28/09: Olá, Portuguese titles/synopsis can now be added to the database. The code changed from country code (PO) to language code (PT) since there is now Portuguese text and not only box art specific to Portugal.
08/26/09: The site is back, on a new server. Donations are welcome to support the significantly higher cost (look for the little Mario).
The newest chapter of the Paper Mario story isn’t just out of this world…it’s out of this dimension! What at first glance appears to be a 2-D sidescroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii! 2-D...AND 3-D! Run through vibrant 2-D worlds, stomping on enemies and breaking blocks....then, with the press of a button, flip into 3-D! In the 3rd dimension, you'll find hidden paths, battle foes, and uncover secrets as you explore the previously invisible depth of the 2-D landscapes! Unique Wii controls! Hold the Wii Remote sideways and control the game in classic Super Mario Bros. style! You can shake the Wii Remote to pull off stylish moves and break out of frigid ice and even point directly at the screen to get helpful hints from your sidekick. Not only that, but you'll also play as Peach and Bowser, both with their own sets of essential skills. Hilarious adventure! When a mysterious villain kidnaps Peach and Bowser and forces them to get married, their union creates a rift of dark energy that threatens to tear the universe apart! Hilarious characters, laugh-out-loud plot....read more
The legendary general Yamanouchi Kagetora, intent on avenging his father's death, has devised the most ingenious weapon ever to hit the medieval battlefield: the Odama, a gigantic ball powerful enough to destroy whatever it strikes – friend or foe. Players use the Nintendo GameCube Mic to direct soldiers out of the Odama's way and into the fray, and prove that they have the skills to back up the power of the Odama. Using giant flippers, players aim the giant Odama ball to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. But the controller is not the only input device in Odama. With the Nintendo GameCube Mic, players command men to charge the enemy, defend positions, seize the enemy gates and much more.