Grazie mille to cambric, paperquack and papasierra71 for each contributing a scan of the Italian Skylanders Swap Force cover. jhmiller has to be given special thanks for his many contributions including many Gamecube and PS3 scans!
09/27/13: All eligible Discs from the PS3 database have been upgraded to the "M" size.
11/30/12: The Wii U database is now open, with the familiar 3D cover style from the Wii and bigger sizes for all artwork.
If we had a member of the month for November it would be a tough choice because we have two of them. Both of them instantly joined the top 10 contributor list for the Wii category. Stallion has scanned covers and discs for all of his GameCube collection which is nothing less than every single PAL game released on that system. As a result, English/PAL GameCube artwork is now complete on GameTDB, including disc artwork. Mastershoes has also spent countless hours upgrading and creating many WiiWare cover for your enjoyment.
03/24/12: The PlayStation 3 category is now available, with another category to follow soon. Tell your friends!
01/22/12: Mac users will be pleased to find about Witgui, a new program for Mac OS X that uses the GameTDB database.
10/05/11: Today WiiTDB became GameTDB and we hope that together we will have as much fun creating new databases for new systems as we did for the Wii. A lot of requested features were added and more will come.
02/04/11: The long missing PAL/English full cover for Pikmin 2 is now available, imported and scanned just for you.
01/30/11: Sonic and the Black Knight UK artwork is available at last, the game was imported and scanned for your sole pleasure. Wii Backup Manager has been updated recently, and can now download all the artwork you need from WiiTDB!
01/17/11: You can now subscribe to this RSS feed to keep you informed of the latest games that were added to the database. Thanks to SimonX for Simplified Chinese titles, DvZ for Dutch synopses, kamiro04 for Spanish synopses, and all new members.
10/06/10: The artwork packs were updated today. Check back every week for the latest covers.
09/25/10: Another week, another batch, this time there are 80 new US full covers (512x340).
09/19/10: Today I added 146 US full covers (512x340).
09/10/10: This is the official Australian week on WiiTDB, thanks to Luminalace, stev418 and ExciteD.
08/22/10: A progress bar has been added to the upload form.
You can now upload artwork for WiiWare and Virtual Console games as "title (custom)". The style is added automatically, and the result will be a 192x112 picture as used by Triiforce MRC (SNES game box).
06/09/10: You can now check if you belong to the Top 30 contributors on the credits page.
06/07/10: GameCube disc artwork can now be uploaded.
05/19/10: All the Homebrew and Channel entries were renamed to short IDs and have their own game types: "Homebrew" and "Channel".
04/10/10: You can now search for GameCube games (select type: GameCube on the Search page).
04/01/10: Nintendo GameCube games can now be added. The Australian 3D cover template was updated for all AU 3D covers.
03/21/10: The OfflineList version is now available as separate language packs, and has a new forum thread. The 3D covers and discs packs were updated and are hosted on rapidshare links provided by NeoRame.
03/12/10: Simplified and Traditional Chinese titles were added for all games, thanks to ice1006 and the 91wii community. A few changes were made to load pages faster.
03/06/10: WiiWare and Virtual Console games can now be added to the database.
02/19/10: A new game was released with a special box: Madworld. All new Japanese Wii games rated C or more are now sold in a black case. When you upload a cover for such a game the 3D cover will be black.
02/15/10: The available languages information is now part of the exported database.
08/28/09: Olá, Portuguese titles/synopsis can now be added to the database. The code changed from country code (PO) to language code (PT) since there is now Portuguese text and not only box art specific to Portugal.
08/26/09: The site is back, on a new server. Donations are welcome to support the significantly higher cost (look for the little Mario).
This is the classic PCEngine (TurboGrafx16) version of the two-player fighting game that started it all.
At the time, a large capacity HuCARD was used to allow faithful recreation of the dynamic arcade game and its features, including bonus stages and sound effects. In the game, players select one of 12 characters and face opponents in a no-holds-barred battle to decide the top fighter. Master a character's special moves and combos to defeat your rivals around the world. In "V.S. BATTLE" mode, there's a convenient handicap feature. Using this feature to adjust a character's performance, a novice player can be evenly matched against a seasoned player to enjoy an intense, head-to-head combat experience.